Sonja Christoph

Sonja is a Lead Environment Artist, 3D Generalist and Matte Painter. She has worked in Film, TV, Commercials, Theme Park rides, VR, and now AAA games. Throughout her career, she has worked at a number of VFX and Games studios such as Rhythm & Hues, The Mill, Industrial Light & Magic, ILMxLab, Ubisoft, IO Interactive, and more. Her credits include Dr. Strange, Tomorrowland, Hitman 3, Division 2.

Participant Schedule

Friday 10/14


Managing Time

Friday 10/14 4:40PM - 5:40PM Room 207

Sonja Christoph

There are 24 hours in a day – a lot of time if you think about it, but how often have you felt like the day has just flown by and you got nothing done? Or on the other side of the spectrum, how often have you felt like you got so much done, you didn’t even have time to eat, take a break or go to the bathroom?

It all comes down to how we choose to spend our time. Time is finite – we can’t get more of it but we can be more efficient with how we spend it.

Join schoolism instructor, freelance artist and small business owner Sonja Christoph as she shares a few practical tips and strategies to help organize your time, complete your tasks and feel accomplished at the end of the day.

Saturday 10/15


The Building Blocks of World Building

Saturday 10/15 12:10PM - 1:10PM Room 104-105

Dylan Cole, David Levy, Armand Baltazar, Sparth, Sonja Christoph, Renee di Cherri, James Gurney

Artists Dylan Cole, David Levy, Armand Baltazar, Sparth, Sonja Christoph, and James Gurney discuss how they go about creating the immersive environments and whole new worlds. Q&A to follow. Moderated by Renee di Cherri.