
Maxis
Exhibiting | Presenting | Portfolio Reviews | SponsorsBooth 1217
Participant Schedule
Friday 10/14
2:00PM
Visual Development for Games
Friday 10/14 2:00PM - 3:00PM Room 102
Maxis, Leading Concept Artists, Art Directors, and Content Creators from EA-MAXIS Studio
Are you interested in learning about game development and how studios use visual development in their process? Join the Maxis Art Team for an overview of their shared experiences working on many AAA game titles as visual development artists, art directors, and content creators. They will discuss common practices studios use during pre-production, through postproduction and the many hats they have worn over their 20+cumulative years of working in the games industry.

Saturday 10/15
2:40PM
Concept Art for the Sims 4
Saturday 10/15 2:40PM - 3:40PM Room 207
Maxis, Leading Concept Artists from EA-MAXIS Studio working on The Sims
The Concept Team will give an overview of our creative process for creating appealing and authentic designs that empower player customization and storytelling through props, furniture, environments, hair, and clothing.

4:10PM
The Sims 4 Animation Team: How The Sims 4 Animation team creates animation assets in support of a wide variety of character and object customization
Saturday 10/15 4:10PM - 5:10PM Room 207
Maxis, Yusun Chung, Senior Animation Lead on the Sims4
The Sims 4 animations are created to support a diverse range of characters and interactions. We will discuss both our aesthetic considerations and technical workflows for producing Animations for optimal customization, including, acting considerations, IK retargeting, use of block model, and content verification using our proprietary art graph editor, SAGE.
