Ken is an expert 2D and 3D concept and production artist. He earned a BFA in Illustration from BYU and has over 20 years of experience in the entertainment industry spanning video games, TV, film, and advertising. His work has been published in over 20 videogame titles, as well as TV series, films, advertising, and in numerous magazines and books. Ken has been an active member of the Visual Effects Society since 2011. Clients include The Mill, Scholar, Psyop, Ant Farm, Zoic, Yu+Co, Microsoft, Skechers, Activision, and Electronic Arts, as well as some indie game studios. He has created concept and book illustrations, characters and cinematic work for games such as Adrift, Command and Conquer, FIFA, Medal of Honor, Strider, the Saboteur, Transformers, and many, many others. He created box art for Disney's Infinity 2.0 and 3.0 as well as for their E3 booth (including 'Big Hero' BayMax, Marvel, and Star Wars characters!). He has created creatures, characters, and digi-doubles for the TV series' Hanna, Fringe, V, Curb Your Enthusiasm, Once Upon A Time, Arrow, Steven Spielberg's TV series Falling Skies, Powerless, Future Man, show titles for 5 Came Back, Luke Cage, The Young Pope, and commercial projects for numerous clients including Activision/Blizzard, RIOT games, Samsung, Lexus, Mountain Dew, Doritos, Coke, SmartWater, Honda, Nascar, Skechers, and the NFL. He enjoys being outdoors, volleyball and surfing.